NVIDIA Melody creates high quality normal maps that make a low-poly model look like a high-poly model. Simply load your low poly working model, then load your high-poly reference model, click the “Generate Normal Map” button and watch Melody go to town.
You can also can use Melody to generate LODs for you with the “Generate Progressive Mesh” feature. You can rotate your models and see the normal map in action. A command line version is provided to help you integrate Melody in your content creation pipeline. Read more about how you can get the most out of Melody in the accompanying User Guide.
A portion of Melody is based on the MixKit open source library for multiresolution surface modeling. Source code for this component of Melody is available on request by sending e-mail to SDKFeedback@nvidia.com. Additional information about the latest version of MixKit is available from http://graphics.cs.uiuc.edu/~garland/software.html.